Dungeon Merge!
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| Rating | Price | |||
|---|---|---|---|---|
| South Korea | 77%116 | 4.30 | ₩500 $0.35 | |
| Japan | 14%21 | 3.71 | ¥50 $0.31 | |
| United States | 3%4 | 4.75 | $0.29 | |
| Germany | 1%2 | 2.50 | €0.29 $0.33 | |
| Thailand | 1%2 | 3.00 | THB 9.00 $0.27 | |
| Canada | <1%1 | 5.00 | CA$0.29 $0.21 | |
| United Kingdom | <1%1 | 5.00 | £0.29 $0.39 | |
| Singapore | <1%1 | 5.00 | SGD 0.48 $0.38 | |
| Taiwan | <1%1 | 5.00 | NT$10.00 $0.31 | |
| Vietnam | <1%1 | 5.00 | ₫9,000 $0.35 |
Description
Dominate the dungeon. Or let it dominate you.
A turn-based deckbuilding roguelite — Dungeon Merge.
Every run, a different strategy. A different hero. A different ending.
■ A Cast of Unique Heroes — Not just stronger stats. A completely different game.
Assassin: Double damage to a single target. Pick one. Make it count.
Engineer: Stack shields, then unleash area devastation. Defense is offense.
Gambler: Free level-up rerolls. When luck becomes strategy.
Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon.
…Every hero plays like a different game.
■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy.
Chain Lightning: Hit up to 3 enemies in a chain
Double Cast: Trigger the same skill twice in a row
Replicate: Copy any card in your deck on the spot
Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat.
■ Diverse Relics — Sometimes a relic changes everything.
Chalice: Die once, revive at 50% HP
Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP
Shackles of Binding: +1 mana per turn, but shop prices rise 25%
Sanctuary Lantern: Fully restore HP every time you enter a shop
■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die.
Treasure Goblin: Escape in 7 turns if you don't kill it fast enough
Snowman: Freezes you for 1 turn
Crow: Forces you to discard a random card from your hand
Multiple bosses, each with unique phases and attack patterns
■ Seal System — The real game starts here.
Normal mode is just the beginning. The true challenge unlocks with the Seals.
Mix and match Trials and Contracts to design your own difficulty.
Only a handful of players will ever clear the hardest combination.
■ Endless Replayability
3 regions × 17 floors — procedurally generated every run
Battle, Event, Elite, Shrine, Shop — diverse room types
Different maps, enemy combos, and card drops every time
■ Features
Turn-based strategy + deckbuilding
Diverse heroes, skills, relics, and enemies
Seal System — design your own difficulty with Trials and Contracts
Procedurally generated dungeons
6 languages supported — Korean, English, Japanese, Chinese, German, French
Cloud save
Tear the dungeon apart with your own strategy.
One run is never enough.