Age of History 3
GamesSimulationStrategy

Age of History 3

Grand strategy wargame

Lukasz Jakowski Games · released 3 Nov 2024 · Open in App Store ↗

★ 2.73 3,404 reviews
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RatingPrice
United States19%6363.06$6.99
Turkey18%6052.09TRY 399.99 $8.35
Germany5%1792.97€7.99 $9.26
Russia4%1523.24RUB 599.00 $7.05
Mexico4%1362.51MX$149.00 $8.75
United Kingdom4%1332.38£6.99 $9.47
Ukraine3%1002.88$7.99
Brazil3%942.44R$49.90 $9.58
Poland3%942.65PLN 29.99 $8.06
Japan2%803.00¥1,100 $6.90
South Korea2%773.06₩11,000 $7.78
Canada2%752.65CA$9.99 $7.19
Italy2%722.85€7.99 $9.26
France2%632.90€7.99 $9.26
Saudi Arabia2%563.07SAR 29.99 $8.00
Vietnam2%522.33₫199,000 $7.61
Spain1%432.26€7.99 $9.26
Kazakhstan1%433.05KZT 3,990.00 $8.64
Thailand1%432.23THB 249.00 $7.54
Australia1%392.44A$9.99 $7.09
Azerbaijan1%363.28$7.99
Hong Kong1%352.46HK$58.00 $7.39

The store shows a different set in every country

Description

Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.

Technology

Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.

Army Composition

The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.

With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.

New Battle System

Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.

The combat results in casualties, the retreat of troops, and the loss of morale.

Manpower

Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.

Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.

Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.

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