Run, Bobby, Run: Dog Runner
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Description
Bobby is a real Labradoodle. This is his game.
Swipe to switch lanes, jump the driftwood, slide under the bars and grab every tennis ball in sight. Miss one and he'll never let it go.
FOUR HAND-DRAWN WORLDS
Beach — sun, sand and squeaky balls
Snow — fresh powder, zero chill
City — sidewalk sprints and hot dog smells
Forest — home of the legendary ZOOMIES
Every world has its own obstacles, scenery, colours and pace, so the run never blurs into one long corridor.
PICKUPS THAT CHANGE THE RUN
Tennis Balls — the only currency in the game
Carrots — a burst of speed and invincibility
Grass Patches — a happy roll that leaves Bobby shielded
Zoomies — the legendary golden carrot, hidden in the Forest
COMBOS REWARD SKILL, NOT PATIENCE
Every ball collected and every obstacle dodged builds your combo, and the combo multiplies your score. Nothing in this game is gated behind waiting or paying. Getting better is the only way to get further.
A REASON TO COME BACK
Three fresh daily missions and a reward chest
A play streak, with streak-freezes that forgive a missed day
XP levels and badges, from First Zoom to Marathon Doodle
Styles for Bobby in the shop, bought with tennis balls you earned
Game Center leaderboards for each world and for all-time
A share card for your best runs
MADE THE WAY GAMES USED TO BE
No ads. No in-app purchases. No subscriptions. No account. No analytics SDKs, no third-party trackers, nothing phoning home. Your progress lives on your device, and the whole game works offline on a plane, a train or a bad hotel connection.
Built natively for iPhone in Swift and SpriteKit, with real haptics, chunky squash-and-stretch animation and a soundtrack synthesised on the fly.
HOW TO PLAY
Swipe left or right — change lanes
Swipe up — jump
Swipe down — slide
Easy to pick up in ten seconds. Considerably harder to put down.
Bobby says hi. Go on, throw the ball.