Linefall: Draw & Catch
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| United Arab Emirates | <1%0 | — | |
| Antigua And Barbuda | <1%0 | — | |
| Anguilla | <1%0 | — | |
| Albania | <1%0 | — | |
| Armenia | <1%0 | — | |
| Angola | <1%0 | — | |
| Argentina | <1%0 | — | |
| Austria | <1%0 | — | |
| Australia | <1%0 | — | |
| Azerbaijan | <1%0 | — |
Description
Sketch a stroke anywhere and it becomes real physics: falling balls bounce off your ink, roll along it, and drop into baskets. The ink fades in seconds, so you are always drawing, always improvising. Any basket scores, but landing a ball in its matching color is the thing that builds your combo, and the combo multiplies everything else.
DIFFICULTY YOU EARN
New things keep arriving on their own clock, so nothing is ever locked away: every player meets the spinners, the portals, the erasers. What you earn is the pressure. Every four catches in a matching basket steps the game up a gear, and every gear pays more per catch. Drop a ball and that progress resets, but everything you have already seen stays.
ALWAYS SOMETHING NEW
Balls of every size, weight and bounciness, plus splitters and erasers
Narrow, wide, lidded and sideways baskets
Spinners, portals, wall holes
Stage mutators: crosswind, low gravity, color rush and more
FOUR POWER-UPS
Slow motion, wider baskets, instant ink refill, and Freeze, which stops time while you draw your way out of chaos.
ONE BOARD, WHOLE WORLD
Every day, everyone gets the same challenge board. Three tries, best score counts. Compare with friends and the world on Game Center, right at game over.
FAMILY-FIRST, ALWAYS
No account. No tracking. No ATT prompt, ever. Ads are opt-in only, never forced and never interrupting, and served child-safe for everyone. Colorblind-assist mode included. Plays in ten languages.
Draw the line. Catch the fall.