House Cup: Potterhead
GamesRole PlayingStrategyBooks

House Cup: Potterhead

Nigelware · released 21 Jul 2026 · Open in App Store ↗

Revenue 30d not estimated
Downloads 30d not estimated
Rating 5.00 1 reviews

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Description

The east-wing house stood dark for a generation — cold hearth, shuttered glass, empty beds. Then you lit the fire.

House Cup is a magic-school strategy game where the smarter house wins. Found your own wizard house, train your students, and out-think a field of fifty houses for the term's greatest prize.

FOUND YOUR OWN WIZARD HOUSE

Name it. Choose its crest, colours, and the words it lives by. Six students wait at the gate — pick the three who'll light the hearth with you.

OUTSMART EVERY RIVAL

Duels are won by scouting, not luck. Every rival house has a pattern — read it, counter it, and send the lineup that breaks it. No dice, no random draws. If you win, it's because you saw it coming.

RECRUIT & TRAIN YOUR WIZARDS

Send students to Charms Hall, the Hexwork Yard, and the Potions Cellar. Every finished lesson changes what your next duel can win. Victories earn trophy shards — fill the meter and a new student joins your house. Choice, never chance.

CLIMB TO THE HOUSE CUP

Fifty banners line the long gallery. Win duels, climb the standings, and fight to hold a promotion place as the term counts down toward the House Cup.

PLAY FAIR, ALWAYS

No pay-to-win. No ads. No account to create. Every edge that decides a duel — training, scouting, and the lineup you send — is earned by playing, not bought.

ALSO WORTH KNOWING

Works offline — train and duel anywhere

Collects no data: your house lives on your device, full stop

Gentle notifications, only when something finishes — no streaks, no guilt

A full session is about four taps: collect, assign, duel, done

The hearth is lit. The gate is open. The house is yours to found.