Crime Tycoon: Kingpin
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| Rating | |||
|---|---|---|---|
| Egypt | 100%1 | 5.00 | |
| United Arab Emirates | <1%0 | — | |
| Antigua And Barbuda | <1%0 | — | |
| Anguilla | <1%0 | — | |
| Albania | <1%0 | — | |
| Armenia | <1%0 | — | |
| Angola | <1%0 | — | |
| Argentina | <1%0 | — | |
| Austria | <1%0 | — | |
| Australia | <1%0 | — |
Description
Every day is a turn. Every deal leaves a trail.
CRIME TYCOON: KINGPIN drops you into a city that never sleeps. Buy low in one district, move the product, sell high in another. Simple, until Heat catches up with you.
THE DAY LOOP
One day, one turn. Check the market, place your buys, plan your route, end the day. Prices shift overnight: yesterday's steal is tomorrow's trap. Every deal raises Heat, and Heat draws the law. Run hot too long and a crackdown seizes your cash or locks you out for days. Stay clean, stay invisible. Bank your money to keep it out of reach, then launder it when you need it working again.
CLIMB THE RANKS
Start as a Runner. Work up through Lieutenant and beyond, all the way to Kingpin: one hundred million dollars, and every district knows your name. Past that, the empire keeps growing: open fronts to explain the money, buy influence to ease the pressure, prestige to start again stronger.
FAIR PLAY, NOT A LEASH
No energy bars. No timers. No forced waits between turns. Offline-first: your empire keeps ticking without a connection and syncs the moment you're back. Paying never beats playing: every system in this game can be won with time and skill alone.
FEATURES
One-turn-a-day economy: buy low, sell high, plan your route
Heat and law: the risk that makes every deal matter
Laundering, fronts, and influence: turn dirty cash into a clean empire
Prestige loop: outgrow Kingpin and keep climbing
Global leaderboard: see where your empire ranks
18 languages, fully localized
Offline-first, syncs everywhere
The throne is empty. Can you claim it?