Ninja Hideout
GamesSportsAdventureSports

Ninja Hideout

kaisei watanabe · released 7 Jul 2026 · Open in App Store ↗

Revenue 30d not estimated
Downloads 30d not estimated
Rating 3.00 2 reviews

No in-app products collected for this app.

Rating
Japan100%23.00
United Arab Emirates<1%0
Afghanistan<1%0
Antigua And Barbuda<1%0
Anguilla<1%0
Albania<1%0
Armenia<1%0
Angola<1%0
Argentina<1%0
Austria<1%0

The store shows a different set in every country

Description

You are a lone ninja. The manor is awake, its guards are watching, and the scrolls you came for are deep inside. Slip through the shadows, take what you came for, and vanish before anyone raises the alarm.

Ninja Hideout is a top‑down stealth game about patience, timing, and one perfect escape. Guards sweep the halls with cone‑shaped vision—step into the red and you're spotted instantly; linger in the yellow and suspicion builds. One catch ends the run.

▶ HIDE IN PLAIN SIGHT

Out of options? Morph into an ordinary object and hold your breath as a guard walks right past. Becoming part of the scenery is the oldest trick a ninja knows.

▶ FOUR NINJUTSU

Morph – disguise yourself as a prop to disappear

Disguise – slip out of sight for a few precious seconds

Swap – leave a decoy and warp back to the entrance

Clone – drop a lure to pull guards the wrong way

Every art costs ki. You won't refill it by walking—find the ki pickups on each floor and spend wisely.

▶ RISK VS REWARD

Grab the minimum scrolls and bolt for the exit, or push your luck for extras and a bigger payout. More scrolls—and more time left on the clock—mean more EXP.

▶ GROW YOUR NINJA

Spend EXP to raise your ki pool, move speed, and ninjutsu duration. You can't max everything, so build the ninja that fits your style.

▶ CLIMB THE RANKS

Clear all seven floors to unlock the next Rank, up to Rank 10. Each Rank sharpens the guards' eyes and quickens your step—how high can you climb before they catch you?

▶ BUILT FOR ONE THUMB

Drag the lower screen to move, tap to unleash ninjutsu. Every floor is procedurally generated, so no two infiltrations are the same.