Mainframe Escape
No in-app products collected for this app.
| Rating | Price | |||
|---|---|---|---|---|
| United Arab Emirates | <1%0 | — | AED 7.99 $2.18 | |
| Afghanistan | <1%0 | — | $1.99 | |
| Antigua And Barbuda | <1%0 | — | $1.99 | |
| Anguilla | <1%0 | — | $1.99 | |
| Albania | <1%0 | — | $1.99 | |
| Armenia | <1%0 | — | $1.99 | |
| Angola | <1%0 | — | $1.99 | |
| Argentina | <1%0 | — | $1.99 | |
| Austria | <1%0 | — | €1.99 $2.30 | |
| Australia | <1%0 | — | A$2.99 $2.12 |
Description
REALITY CHECK: FAILED. ALL SYSTEMS: NOMINAL.
Somewhere beneath the green rain of falling code, there's a highway. You're on it. You're going very, very fast. And the system would prefer you stopped existing.
MAINFRAME ESCAPE is an endless arcade racer about leaving a simulation that has other plans. Steer with a touch or a tilt.
Everything else — braking, for instance — has been deemed unnecessary by the developers, who apologize for nothing.
YOU WILL BE DODGING:
Suspiciously well-dressed men who all seem to be the same guy
Squid-like security drones with too many arms and one bad attitude
Government SUVs with tinted windows and zero lane discipline
Firewalls of raw code with exactly one gap in them (find it)
Phone booths. In the middle of the road. Don't ask. Or do — asking questions is rather the point.
YOU WILL BE COLLECTING:
A red capsule that makes you briefly unstoppable
A blue capsule that slows the whole world down — fair warning: it also fires a bullet at you, because dodging bullets in slow motion is a skill worth practicing
Code fragments that multiply your score, for those who believe there is no cap
YOU WILL BE FEELING:
The smug glow of a NEAR MISS bonus earned at 600 digital miles per hour
Seven levels of escalating "this is fine"
Whatever waits behind the gate at the end. (There's a party. We've said too much.)
Every sound in the game is synthesized live — the engine hum, the crashes, even the celebration techno.
No ads. No accounts. No in-app purchases. No data collection — we couldn't track you if we wanted to, and we don't want to.
This is a game, not a surveillance product. How refreshingly analog of us.
Beat your best distance. Question your reality. Mind the phone booths.
A Gilberdyne production. No agents were harmed in the making of this game.